Microsoft @ UConn Stamford DMD

Game Panel Discussion

UConn Stamford Digital Media & Design Program presents:

Microsoft – Game Design & Development
Panel Discussion
April 9th, 2015

Prospective students, applicants, or current majors in the DMD program, are invited to attend our Digital Media Career Series at UConn Stamford. Learn from industry professionals about the digital media careers and internship opportunities that exist right here in the New York metropolitan tri-state area.  We encourage you to follow us on Facebook, which will allow you to see other event announcements and UConn Stamford DMD happening.

To attend this event, you must RSVP to Katie Huntington (Kathryn.huntington@uconn.edu) and include ‘DMD Stamford Digital Media Career Series’ in the title of the email.

Make sure to mark your calendars for this exciting event!

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Want to learn more about careers in Game Design and Development?

Join the UConn Stamford Digital Media and Design program on April 9th as they host Microsoft, and a number of game developers for an info session on careers in game design and development. If you’re interested in working as an independent game developer, a designer at a company like Microsoft Studios, or how games are being utilized in the world of business, you should consider attending this event.

This event will be in a panel discussion format, including the following individuals:

MODERATOR: Joshua Drew, Microsoft – Sr. Technical Evangelist New England
PANELISTS:

  • Jason Walters, Microsoft
  • Adnan Agha, Nevernaut Games
  • Vivian Allum, Nevernaut Games
  • Brian Johnstone, Darkwind Media

Jason Walters is a game developer and creative coder, living in NYC, whose work ranges from full body interactions to immersive virtual worlds. He uses code as a tool of artistic expression and enjoys working at the intersection of art and technology. He is self-taught and experienced in a variety of languages, open source technologies, game engines, and design tools (2d and 3d). Jason has worked with emerging artists, boutique studios, and most recently the advertising industry where he was hired as the second Creative Technologist at BBDO. At BBDO he helped shape the Creative Technology department, specialized in rapid prototyping, and gave interactive creative direction on projects for At&t, Exxon, GE, FedEx, and more. He is currently working at Microsoft in NYC as a Games Evangelist. To learn more, please click HERE.

Adnan Agha is the designer and programmer at Nevernaut Games. Having worked on SlashDash since its initial conception, he’s witnessed and been a huge part of its evolution over the last two years. He works on everything from fine-tuning the movement to dealing with cloud storage on the Xbox One. He has a one-eyed cat named Cow.

Vivian Allum is a programmer at Nevernaut Games. She has a computer science and game design background and utilizes both in her work. Vivian has also been a part of the SlashDash project from the start when it was still a school project. She works in all areas, from bug fixing to adding in more features,including programming in artistic assets and dealing with cleaning up code.

Brian Johnstone graduated in 2008 from Rochester Institute of Technology with a BS in Software Engineering. Darkwind Media was founded in 2007 with 3 other RIT students. Johntone started a graduate degree while the company grew and by 2009 it was his full time job. Darkwind Media started doing non-game visualization contracts before eventually doing some contracting for NVIDIA.  After that, they began contracting for Unity Technologies and in 3 years ported their engine to 6 platforms and ported over 100 game titles. Darkwind has worked on many excellent games including Kona’s Crate, Skylanders: Cloud Patrol, Deus Ex: The Fall, and Republique. Currently Johnsone is focused on their upcoming premier 2D Roman decapitation simulator called Wulverblade.

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