Real-Time Communication to Xamarin App via SignalR and Azure API App Services

There are times where your website or mobile app would like to show live data, such as scores in real-time. And I don’t mean hitting an api on a timer but to populate with a new set of data auto-magically. This repo consists of an API and a few demo projects that make that happen. Using .NET Web API and Signal R.



We will have an “internal system” that is recording the scores it can be any system, even just a DB. In our example I have created a web form that we can enter data in to simulate this.

We will then post those scores to an endpoint that is hosted on Azure API App Services built on a ASP.NET Web API Framework. We can add authentication and even scaling if needed to our App Service when needed. For now it is open.

Next we have our clients, they will connect using the SignalR Client API to connect to a SignalR Hub out on our API App Service. SignalR will push out any messages based on data that is coming in.



This is the API app that will take a “post” of scores and process them out to all of the connected clients via SignalR.

Startup.cs – currently there is an option configured for CORS to be enabled. This is needed for access to the Web.

Controllers/API/PlayerScoreController.cs – Endpoint to post scores to. Currently there is no authentication. That needs to be added still. There are 2 endpoints /GET and /POST /GET is a test method to generate random scores in the Player model. This can be removed. /POST is the main method. It is expecting a Player object and instantiates the PlayerScoreTickerHub to “update scores”

PlayerScoreTickerHub.cs – this is the SignalR hub clients will connect to. It also has a few exposed methods. The main one, for Website client script is GetAllScores. This happens at init(). I did not add that to the Mobile demos yet.

PlayerScoreTicker.cs – main file for updating scores. Currently the player object is a concurrent dictionary that just keeps getting updated with a score. This most likely will need to change at some point either time based or upon another call to clear out scores. There are also some test methods in there as well. BroadcastPlayerScores calls a method for all connected clients.

Models/PlayerScore.cs – sample player score model

FYI – Swagger is enabled as well http://webapi-url/swagger


This project serves 2 purposes

  1. Form to post to the API – http://website-url/demo/record
  2. Demo page to show the scoring updates in realtime – http://website-url/demo/scores

/Controller/DemoController.cs – When a user records a score it will post using the APIClient for the LiveScoringAPI

*/Scripts/PlayerTicker.js *- this is the JS on the demo score page that “gets” the data on init and then has a JS function that is called by the hub to update the scores in realtime.


This is a Xamarin project. Contains shared code and 3 others (iOS, Droid and WinPhone). iOS is not complete.

LiveScoringMobile has some shared code – a Player Model and a Signal R Client. You may have to update the domain name and player hub accordingly.

LiveScoringMobile.WinPhone – has an example of displaying scores. App.xaml.cs has the R Client connecting OnLaunched. MainPage.xaml.cs has a method when data is received from the hub it will use a dispatcher to update the UI

LiveScoringMobile.Droid – has an example of displaying scores. Similar to WinPhone, MainActivity kicks off the R Client and has a listener for data that is recieved. It will process the data with RunOnUiThread for real time updating.

LiveScoringMobile.iOS – not implemented but will follow same pattern

Working Demo

GitHub Repo